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GAME IT: Gamified interactive training to prepare disadvantaged learners for international VET mobility in the tourism and hospitality sector

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Contract Information

Programme: EACEA PROGRAMMES
Programme Acronym: EACEA: ERASMUS+
Contract Type: NO CONTRACT TYPE
Start Date: 2020-12-01
End Date: 2022-05-31
Contract No: 2020-1-BG01-KA202-079103
Role for TUC/MUSIC: Contractor
Funding for TUC/MUSIC: 21497.0 Euros
Principal Investigator for TUC/MUSIC: Stavros Christodoulakis

Project Information

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Project Description

GAME IT stands for “Gamified interactive training to prepare disadvantaged learners for international VET mobility in the tourism and hospitality sector”. It is a joint initiative of six partners that represent four European countries: Bulgaria, Greece, Turkey and Slovenia. These partner organizations have diversity of profiles, specialization and expertise but are united by their interests into international mobilities and making them more inclusive.

GAME IT is a progressive initiative in support of VET learners in the tourism and hospitality sector. It is co-financed by ERASMUS+ program and proposes to introduce gamified elements into the mobility preparation training experience by developing innovative e-learning modules for VET trainees.

The project is mainly targeted at:

  • VET learners exhibiting mild to moderate learning difficulties that lead to low achievement
  • VET learners belonging to socioeconomically disadvantaged groups, including minorities and migrants
  • VET learners in remote and rural areas
  • Organizations looking to organize mobilities for the above learners
  • Educators working with the above learners

The project addresses the following needs of the target groups:

  1. Disadvantaged learners need training resources that:
    1. mitigate misperceptions, insufficient self-confidence and lack of motivation that prevent them from engaging in mobility in the first place
    2. prepare them for training placements and structured training activities organized in the frame of mobilities
  2. Organizations providing mobility opportunities and/or VET training need to tool up for the challenge to help disadvantaged learners take advantage of the emerging mobility opportunities.

Project Publications

(1) Coursevo: A Multimedia Online Learning Platform to Support Onlife Communities and its Extension with Gamification Facilities

Publication Authors: Moumoutzis N., Pappas N., Xanthaki C., Perrakis S., Maragoudakis I., Christodoulakis S., Paneva-Marinova D.
Publication Info: DiPP 2021 Conference on Digital Presentation and Preservation of Cultural and Scientific Heritage. Vol. 11, Sofia, Bulgaria: Institute of Mathematics and Informatics – BAS 2021
Publication Type: Conference Publications

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Project Consortium

Partner Logo Dobrudzha Agrarian and Business School (DABS)
Dobrudzha Agrarian and Business School (DABS)
BG
Partner Logo ECQ
European Center for Quality Ltd.
BG
Partner Logo DSEC
Directorate of Secondary Education, Chania
EL
Partner Logo Regional Directorate of Education - MUGLA
MUGLA IL MILLI EGITIM MUDURLUGU
TR
Partner Logo INTEGRA Human Development Institute
INTEGRA Human Development Institute
SL