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R&D Projects of TUC/MUSIC

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64. E-Coach: Towards e-coaching, the first step to build trust with a digital coach

Based on the partners’ extensive experience in effectively building trust through the use of coaching in the educational process, the project will create a method of distance coaching (e-coaching) that will allow students to “activate” (inclusive education) and personalize the learning process.

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63. GAME IT: Gamified interactive training to prepare disadvantaged learners for international VET mobility in the tourism and hospitality sector

GAME IT is a progressive initiative in support of VET learners in the tourism and hospitality sector. It is co-financed by ERASMUS+ program and proposes to introduce gamified elements into the mobility preparation training experience by developing innovative e-learning modules for VET trainees.

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62. MAKER SCHOOLS: Enhancing Student Creativity and STEM Engagement by Integrating 3D Design and Programming into Secondary School Learning

The Project MAKER SCHOOLS: Enhancing Student Creativity and STEM Engagement by Integrating 3D Design and Programming into Secondary School Learning commenced on 1 December 2020. It is one of numerous recent initiatives to make students more interested in and better prepared for STEM studies and career. It is built on the rationale that STEM education needs to respond to the latest changes in technology and industry demands but, at same time, it also needs to become more inclusive, engaging and attractive to students.

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61. TI4: Technology Industry 4 for teachers and trainers of vocational training

The project activities are directly focused on the development of high quality, open and innovative educational materials and tools for the study of Industry 4 technologies. All developed Industry 4 educational materials will be installed on an interactive e-learning platform. The results of the I4 project will use modern ICT solutions. All educational systems will be implemented on a special multifunctional ICT platform for education and training.

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60. MILAN: Multifunctional Innovative Learning Assisting Network for VET in Advanced Manufacturing

The main goal of the MILAN project is to prepare an innovative vocational training course in the field of industrial as well as service robotics in the industrial applications with the support of new ICT solutions, among others virtual reality (VR) and augmented reality (AR).

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59. rhythm4inclusion: Promoting Social, Emotional, and Learning Skills of Students with and without Special Education Needs by Developing Teachers’ Capabilities in Music, Dance and Digital Competences

The project supports teachers in their path to integrating arts for fostering inclusion by primarily piloting of the project (2nd project year) and the creation and delivery of the online training programme (3rd project year). The training programme will enable teachers across Europe to embed multi-arts into their daily teaching to teach curricular subjects and foster social inclusion. Through the piloting and training programme, teachers with no artistic training will be enabled to use the arts and overcome obstacles deriving from inhibitions and sense of inadequacy towards their own artistic abilities. They will gain knowledge of a method with innovative and successful practices to use with their students.

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58. MUSILIB: Music for Children's Multicultural Learning

The MusiLib project appeals to everyone who has to deal with or who is interested in cultural awareness and cultural understanding. However, it mainly addresses primary school teachers who need to teach in multi-lingual and multi-cultural classrooms. The ultimate target group of the MUSILIB project are the primary schools children. Children will be active participants and develop a sense of ownership towards the project by creating themselves stories, which they will also dance and sing. Combining different forms of art in the creation of stories will help children to express themselves more effectively, which could also be a crucial benefit for the migrant communities.

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57. TIM: Theatre In Mathematcis

The purpose of “TIM – Theatre in Mathematics” is to provide a new methodology to teach mathematics using theatre workshop and drama, in order to face the main obstacles in teaching and learning mathematics in Europe. TIM is a project founded by the Erasmus+ Programme: Strategic Partnership for School Education.

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56. DISCOVER: Developing Innovative Science Outreach for Vocational Education to Encourage STEM Careers and Education

The project’s overall objective is to develop resources for cross-curricular science education based on cooperation between SE VET schools and universities and aimed at improving students’ STEM knowledge and motivation to pursue STEM careers.

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55. MechMate: Strategic Partnership in the field of Mechatronics for innovative and smart growth of European manufacturing SMEs

The main objective of the MechMate project is to provide an interactive training on mechatronics and to assist advanced mechatronics - basedtechnologies introduction in manufacturing SMEs across Europe. Thus project realization would increase level of innovativeness of SMEs and finally result for them in a significantly higher competitiveness on the European and global market.

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54. MultiLib: The Multilingual Library for Children in Europe

The Multilingual Library for Children in Europe is a project that implements a multimedia library and develops pedagogical aproaches for the use of children literature to reinforce multicultural communication and understanding in primary school children.

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53. eARTinED: ARTinED online: A new approach to education using the arts

e-ARTinED expands the research and the resources created in the ARTinED project 2011, also by providing a much awaited distance learning course. ARTinED was extremely successful, receiving praise and maximum score by the experts of the European Commission. E-ARTinED will organize the previous didactic materials in a systematic didactic set, expanding also on two new subjects: “Social inclusion through the arts” and “Exploring nature through the arts”. Collective piloting events will help to test and evaluate the new resources. E-ARTinED will create and deliver a 4-month online course for teachers across Europe from different and distant geographical areas, thus allowing teachers from any corner to experiment the project’s exciting, inspiring and effective methodology and practices. The ARTinED Community of Practice will also be created and will contribute in a substantial way to the project sustainabiility.

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52. CARAVAN.NEXT: CARAVAN.NEXT. FEED THE FUTURE: ART MOVING CITIES

Caravan NEXT is focused on bringing Social Community Theater (SCT) events to cities and town in a way to rethink them as broad open air venues, local art squares connected at European level (GLOCAL level) where citizens, professionals and artists can give life to their own community theatrical events.

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51. EVANDE: Enhancing Volunteer Awareness and education against Natural Disasters through E-learning

Project's objectives are the exchange and exploitation of information and good practices through the identification, validation and popularization of knowledge on the most serious Natural disasters, like droughts, forest fires, floods, and earthquakes; the development of tools and actions to increase the performance and raise of awareness of civil protection operators and of volunteers in local level; the improvement of communication and collaboration of professional and non-professional civil protection actors; and thus the creation of better prerequisites for, and improve preparedness of civil protection professionals and volunteers in local level against natural disasters.

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50. QONIAon: VET Qualification Practice for e-Inclusion

This project is a try to integrate the efforts of partners mainly from New Member States and Associated Countries to transfer the developed in the Leonardo da Vinci project VET4e-Inclusion idea for e-facilitator as instrument for e-Inclusion with it's curriculum, methodology, technology, experience, appropriate LMS, content and use case scenarios.

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49. OpenCourses: Open Digital Courses in the Technical University of Crete

The project "Open Digital Courses in the Technical University of Crete" aims to develop open digital courses, which will provide free access both to the students of the Technical University of Crete and the general public. The project will support and strengthen the public nature of the University. The term Open Digital Courses entails that everybody can have free access both to the educational material and the course environment.

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48. Open Discovery Space: A socially-powered and multilingual open learning infrastructure to boost the adoption of eLearning resources

The Open Discovery Space project is a coordinated European effort to support European schools in their way of exploiting ICT and eLearning in the every-day school life. It is implemented during 2012-2015 in 25 European countries. It builds a dynamic community connecting schools, teachers, parents and students by means a modern interactive electronic platform to provide access in digital content that promotes educational innovation.

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47. ALICE: Adults' Learning for Intergenerational Creative Experience

The project looks for engagement of two types of adult-learners (at risk, like immigrant parents, and volunteers) in order to strengthen social support networks. In order to promote the better quality of adults' learning activities, the project launches a transversal, European training of adults' trainers as reflective support to local activities through eLearning methodology to discuss the topic of intergenerational learning at European level.

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46. : Selective Rendering Algorithms based on Memory Schemas

In order to economize on rendering computation, selective rendering guides high level of detail to specific regions of a synthetic scene and lower quality to the remaining scene, without compromising the level of information transmitted. Scene regions that have been rendered in low and high quality can be combined to form one complete scene. Such decisions are guided by predictive attention modeling, gaze or task-based information. We propose a novel selective rendering approach which is task and gaze-independent, simulating cognitive creation of spatial hypotheses. Scene objects are rendered in varying polygon quality according to how they are associated with the context (schema) of the scene. Experimental studies in synthetic scenes have revealed that consistent objects which are expected to be found in a scene can be rendered in lower quality without affecting information uptake. Exploiting such expectations, inconsistent items which are salient require a high level of rendering detail in order for them to

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45. NaturalEurope: Natural History & Environmental Cultural Heritage in European Digital Libraries for Education

In an era where natural history and environmental education inadequacy in formal and informal contexts is becoming an increasingly challenging issue, harvesting the potential of European digital libraries appears as a very attractive option. However, an impressive abundance of high quality digital content that is available in Natural History Museums (NHMs) around Europe remains largely unexploited due to a number of barriers, such as: the lack of interconnection and interoperability between the management systems of NHMs, the lack of centralised access through a European point of reference like Europeana, as well as the inefficiency of current content organization and the metadata used.

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44. Organic.MedNet: Developing the Skills of Organic Agriculture Trainers for the Mediterranean

The overall aim of Organic.Mednet is to facilitate the transfer of innovative training practices and e-learning content to the case of vocational education of young and unemployed agricultural professionals, as well as to agricultural professionals in new EU members

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43. pSkills: Programming Skills Development in Secondary Education by means of Modern Educational Programming Languages

The project aims at making programming courses in secondary education viable, attractive and effective by leveraging recent advances in education programming languages. It will develop appropriate curricula, collect and adapt the most appropriate education programming language environments, develop teachers' training material and students' training material and test it in the context of appropriate training scenarios. Exploiting a modern eLearning infrastructure, it will also provide a uniform access point to the above tools and materials so that they can be efficiently used in traditional classroom activities.

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42. IQTOOL: Innovative eLearning Tool for Quality Training Material in VET

Quality is becoming a strategic issue for web-based learning providers and users. The need for quality management in web-based learning has risen in European educational policy discussions as well as quality surveys and questionnaires targeted at students and teachers. The aim of the project is to develop an open source software tool integrated in LMS(s), which is suitable to assess the teaching quality management of eLearning training programs and training materials for supporting the application of the quality measurement tool for institutions dealing with vocational training and which therefore can promote the establishment and development of quality culture. The project implementation integrates testing of software and pilot training of the training material as well.

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41. LOGOS: Knowledge-on-Demand for Ubiquitous Learning

The project contributes to the openness for ubiquitous learning of the large-scale repositories of digitised text, graphics, audio, video objects and to the process of their transformation into learning content, adequately enhancing and facilitating the knowledge building. The project addresses innovative development of the main components of the learning processes - resources, services, communication spaces. New functionality of the learning communication spaces will be achieved by integrated web-, digital television and mobile technologies, supporting cross-media learning content. New e-Learning management systems based on this integration will improve and extend the learning services within new consistent pedagogical scenarios. The use of annotated and adequately structured knowledge from digital archives will enable lecturers/authors to participate in 'open source' content development from massive, dynamically growing learning resources.

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40. CHIRON: New Media Knowledge Village for Innovative e-Learning Solutions

The aim of the CHIRON project is to develop reference material presenting and analysing research outcomes, experiments and best practice solutions for new forms of e-learning, based on integration of broadband web-, digital TV- and mobile technologies for ubiquitous applications in the sector of non-formal and informal life-long learning. The ubiquitous learning activities deal with materialization of personalised life-long learning on-demand for all, anywhere, anytime. They require new organisational structures and relations between learning at educational institutions, in workplace, at home, at social venues, on the move etc. Ubiquitous learning /u-learning/ as a concept may potentially be viewed as a ‘next-generation’ e-learning. U-learning gives new opportunities for non-formal and informal vocational training of different users groups due to: richer access to vocational training facilities anywhere, anytime, in accordance with increasing occupational and geographical mobility of European citizens; furthe

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39. DELOS II: DELOS Network Of Excellence

The DELOS network is conducting a joint program of activities aimed at integrating and coordinating the ongoing research activities of the major European teams working in Digital Library - related areas with the goal of developing the next generation Digital Library technologies. DELOS also aims also at disseminating knowledge of digital library technologies to many diverse application domains.

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38. DBE: Digital Business Ecosystem

The overall objective of the DBE is aimed at proving Europe with a recognized advantage in innovative software application development by its SME industry, launching a disruptive technology paradigm for the creation of a digital business ecosystems for SMEs and software providers thus improving their value network. An open-source distributed environment will support the spontaneous evolution, adaptation and composition of software components - which also embed business rules - and services allowing SMEs, that are solution and e-business service providers, to cooperate in production of components and applications adapted to local business needs.

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37. ΕΠΕΑΕΚ ΙΙ: Strengthening the Information Studies in the Department of Electronic and Computer Engineering of the Technical University of Crete

The project aims to strengthen the undergraduate & postgraduate program in the Department of Electronics & Computer Engineering of the Technical University of Crete for the period from 1/1/2003 until 31/08/2008.

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36. KNOSOS: New Media Knowledge Village for Innovative e-Learning Solutions

The convergence of web and broadcast information gives new value and quality to the available educational services. The project will exploit the educational potential of the integration of web and digital TV technologies following the TV Anytime-Anywhere models defined by the TV Anytime Forum. This new technological reality requires very dynamic continuous update and acquisition of new knowledge and skills both for ICT professionals and users from humanities, arts, mass media etc.

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35. ADONIS: Advanced on-the-job e-Training Solutions for e-Business for SMEs

The efforts in the project ADONIS will be focused in: covering the profiles and specific needs of the user target groups for working in the European e-Economy; orienting the learning technologies to specific requirements of the on-the-job-training life cycle; providing learning content oriented towards virtual enterprise activities. The project aims will be achieved through development of virtual network of local centres of expertise with related SMEs for their on-the-job e-training in e-Business.

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34. UP-TV: Ubiquitous Personalised Interactive Multimedia TV Systems and Services

The interactive time independent access to broadband multimedia information is not supported using today's networks and client systems. The idea of TV Anytime is based on the local caching of broadband media streams and allows in this way an interactive and time independent access to this information. The major objective of the UP-TV project is the development of basic technologies for scalable TV Anytime systems that implement personal TV services for business and consumer applications. The UP-TV project develops basic technologies on the one hand but also integrates two demonstrator applications and trials them in real-world environments.

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33. UWA: Ubiquitous Web Applications

The objective of the project is to improve the design process for web applications, taking into account all the above elements. The goal is to improve the quality (for the users) of the applications being designed and improved the efficiency of the design and the project will develop a comprehensive methodology, covering all the aspects of design from requirements, down to detailed design; a companion of the methodology will be a set of tools supporting the different aspects of design. The tools will be able to export design documents in XML, allowing interchange of design pieces across the different tools of the project and also with "outside" tools. Two applications (e-commerce and e-banking), for relevant user organisations, will be designed and developed within the project.

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32. DELOS: A network of Excellence on Digital Libraries

DELOS will provide a context for the continuous development of an international research agenda and constitute a reference point for Digital Library (DL) projects funded by the IST Programme, stimulating the exchange of experiences in this multidisciplinary area. It will make testbeds available, facilitate their interoperability, and provide mechanisms for the evaluation of models, techniques, and approaches, and the exchange of open-source software components. It will contribute to the definition of relevant standards. Appropriate take-up models will be developed to facilitate the exploitation of DL technologies by industry. A network of links with the international research community will be created. The activities will be organized under five Forums: DL Research, Evaluation, Standardization, Dissemination and Technology Transfer, International Co-operation.

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31. HiPerSciMA: Enterprice Programmes for Research and Technologies (EPET II)-Programme for Enhancing Research Manpower (PENED)

HiPerSciMA is a basic research programme. It belongs in the Programme for Enhancing Research Manpower (PENED) and the Enterprice Programmes for Research and Technologies (EPET ÉÉ) of the General Secretariat for Research and Technology (GSRT). The objectives of the project are the exploitation, adaptation and evaluation of new parallel systems' software technologies in order to satisfy the enormus CPU and memory requirements of practical applications , using three platforms for the parallel computations: cache coherenet non-uniform access architectures, low-cost architectures based on clusters of PCs attached to high bandwidth networks, and broad area architectures based on the Internet.

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30. NET_QUALITY : Networking, Multimedia and Quality Of Tourist Information: a Training Project for Small and Medium Tourism Enterprises within Europe

NET_QUALITY project proposes to promote the use of new management, organisation, and marketing techniques for SMEs in the Tourism sector (SMTEs). More generally, it proposes to promote the exchange of expertise and knowledge in the target sector.

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29. ARCHIMED: Advanced Multimedia System Architectures and Applications for Educational Telematics

ARCHIMED is an R&D project. It is a part of the European Community programme Telematics. The research activities in the project are oriented towards development and experimentation of distributed teaching and learning telematic facilities for collaboration between educational institutions. This will allow them to share teachers and students as well as resources (courses, laboratories etc.) and to apply common solutions for content-independent generic distributed learning services.

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28. TOURnet: Integrated and Complete Support for the Tourism-Related SMEs of the Region of Crete through Interactive Media and Networks

Crete has a very large number of tourism-related SMEs which, in many cases, are family run companies (hotels, apartments, villas, rural homes, travel agencies, vehicle rental agencies, restaurant and entertainment companies, small laboratories for creating tourist related products, crafts, leather products, etc.). These SMEs, in most cases, do not have strong contacts outside Greece.

The main aim of the Cretan TOURnet Project is to set up an Internet based server (Cretan TOURnet server) that fully supports the needs of all the tourism-related SMEs of the Region of Crete.

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27. ORTHO-ICON: International Courses for Orthodontists Networking

ORTHO-ICON is a three years European partnership (4 EU, 2 EFTA countries) pilot project which will develop and implement short term, intensive, technology training courses (content and method), so as to improve the ability of Orthodontics teachers and trainers to use open and distance learning materials (including multimedia educational software). In this way it will encourage the innovative use of these training materials and of new training delivery methods in initial and continuing vocational training in Orthodontics, so as to improve Orthodontic continuing training and life-long learning and let it adapt to future, anticipated training and qualification needs.

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26. CAMPIELLO: Campiello - interacting in collaborative environments to promote and sustain the meeting between inhabitants and tourists

The project aims at supporting the dynamical exchange of information and experiences between the Community of People living in Historical Cities of Arts and Culture, their local cultural resources, and foreign visitors. The overall goal is to enable people to interact and co-operate in building a new, richer sense of community based on exchange of knowledge sedimented over the cultural resources.

The project is aimed at creating new tools, technologies and solutions to enhance the overlap and the exchange of the permanent, static, deep-rooted local culture with the foreign and temporary traces of people with different cultures within the local physical environment.

The project will define and implement an interaction medium supporting the information flow among the communities of cultural managers, visitors and local residents.

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25. NORTH SOUTH: Network of ORTHodontics Specialists and Universities for the Telematic cHallenge

NORTH SOUTH is a three year European partnership (11 EU - 2 EFTA countries) pilot project which will support a transnational training network of university/business associations. Its aim is to identify requirements and transfer the results of research and development programmes so as to assist improve the continuing vocational training in Orthodontics and let it adapt to future, anticipated training and qualification needs.

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24. HYNODE: Hypermedia News On Demand

The objective of the HyNoDe project is to design and develop an efficient and market-oriented environment supporting news-on-demand applications. Adapting and integrating the existing IT components needed for news authoring, storage and delivery, the project aims to develop appropriate mechanisms to support news filtering according to the needs of each end-user (the news consumer).

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23. SIMOS: Supporting interactive multimedia on-line services

The objective of the proposed WG is thus to acquire a better understanding of the actual problems and limitations of the current technologies and methodologies which prevent an easy and cost effective development of multimedia interactive applications and to contribute to their solution. The long term aim is to contribute to the development of multimedia interactive application frameworks within which tools, techniques, and methodologies can be efficiently integrated. To achieve this objective the WG will coordinate the research activities of the partners in the following areas: (i) database technology evolution, (ii) on-line services interoperability, (iii) design methods and tools, (iv) tools integration and adaptation.

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22. VENIVA: Veniva - venetian virtual archives

Document archives are typically stored on paper. In the next 20 years, both in the public and the private sectors (such as public administration, banking, insurance and finance), it will become impossible to handle them this way because of their increasing size. One possible solution will be to put all future information into electronic archives. The aim of the VENIVA project is to set up a pilot application of a virtual archive with a hypertextual interface that should become, through the implementation of the complete set of activities, an extensive example of such an information system, one that could be an answer to the growing needs of the sectors mentioned above.

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21. MILLION: Multimedia Interactive Leading Life-giving Initiative On Net

The MILLION project aims to realise a consumer-oriented system for developing the tourist potential of European cities by providing communications-based services to a significant sample of people of some geographic areas and by giving visibility to the tourist offers of involved areas to the largest possible community of networked users: the Internet. MILLION assumes as a starting point the phenomenon of civic networking, in progress in several cities in the EU (as in Bologna and in Venice), and aims at building a system which makes possible to pass from giving civic information for free to the citizens to giving services for payment to the consumers, first of all in the tourism field.

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20. SICMA: Scalable Interactive Continuous Media Server Design and Application (ACTS #071)

The general aim of the SICMA project is to design a scalable server for the delivery of images, data and continuous multimedia information and to demonstrate its efficiency by applying it to a relevant application, namely the so called "Virtual Museum".

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19. HERMES: Foundations of High Performance Multimedia Information Management Systems

HERMES is an EC-funded project that will address and solve the fundamental software problems inherent in the design and implementation of these information systems.

Important common features of these information systems include the diversity of multimedia data types, the delay-sensitivity and resulting real-time requirements for accessing multimedia objects, the large size of multimedia objects, and their coordinated presentation in space and time. Such features create formidable challenges, which any software solution must confront.

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18. MAGIC TOUR: MULTIMEDIA AND GEOGRAPHICAL INFORMATION SYSTEM BASED TOURISM APPLICATIONS AUTHORING SYSTEM

MAGIC TOUR developed a multimedia and spatially-oriented Authoring System to support the automatic low cost generation of electronic applications for tour operators, tourist bureaus and travel agencies.

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17. IDEALS: INTEGRATION OF DEDICATED FOR ADVANCED TRAINING LINKED TO SMALL AND MEDIUM ENTERPRISES AND INSTITUTES OF HIGHER EDUCATION

IDEALS will develop a modular training system which will make flexible distance learning packages available on demand for small and medium-sized enterprises (SMEs) and universities. Telematics-based modular courses, co-authored for cost effectiveness, will be delivered across Europe via interconnected local training centres serving both groups. Courses for in-company training, to be tested initially by some 20 SMEs, will be adapted to their individual needs and real-life problems. Testing in universities will involve students in computer labs or at home, with possibilities for remote tutoring and group learning.

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16. MINOS: A Multimedia tourist INformation On-line System

MINOS aim was to facilitate the sale of travel packages centered around holidaying in Greece.

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15. IMAGINA: Interactive Multimedia Application on the history and cultural heritage of Northern Greece

This Action aims to develop an economically viable prototype application able to stimulate the dissemination and preservation of the European cultural heritage; to propose appropriate standards (data formats) in order to harmonise similar applications in Europe and world-wide; and to generate business opportunities for hardware and software providers and the electronic publishing industry.

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14. IDOMENEUS: Information and Data on Open Media for Networks of Users

The goal of IDOMENEUS is the evolution of a common community which, through complementary strengths, will enable European researchers and industry to lead the world in combined information and data management products. The network coordinates and improves European efforts in the development of next-generation information environments which will be capable of maintaining and communicating a largely extended class of information on an open set of media. Conceptually and technically any progress will depend crucially on the success of the convergence process in the three contributing areas of databases, information retrieval and multimedia.

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13. MIRO: Multimedia Information Retrieval

The MIRO Working Group was established in order to research new methods and techniques for information storage and retrieval so that media of every kind can be handled in an integrated manner through adaptive interaction with a user. The approach was multi-disciplinary in that it brought together ideas from IR, DBMS, AI and HCI. The methodology was scientific in that it was backed up by evaluation of system experiments.

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12. MINERS: An Editorial Platform for Electronic and Traditional Publishing

Electronic publishing is, generally speaking, thought as being relevant only for contemporary documents, such as "electronic newspapers", "electronic technical manuals", and so on. The MINERS project is mainly (but not exclusively) concerned with the application of the modern technologies of electronic publishing to a different editorial area: the publishing of modern editions of ancient documents. The techniques developed, however, could be applied to modern documents as well.

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11. TOURMED: TOURMED

N/A

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10. DAIDALOS: EEC and USA cooperation for basic research on distributed Multimedia Systems

The main target of DAIDALOS was the development, estimation and exchange of techniques for the design and accomplishment of Multimedia Information Systems. Emphasis has been given to the efficiency and capability of these systems for extension in order to be used in industry.

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9. PROMOTION: Multimedia Information System for the Tourist Promotion of Crete

PROMOTION designed and implemented a prototype multimedia tourist information system able to handle in a friendly way multimedia data about Crete's sites and the tourist industry of the island.

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8. PRISONER - HORIZON: Development of a Computer-Assisted Training Center for Prisoners

PRISONER was a development project and part of the HORIZON program. The ultimate objective of PRISONER was the development of a training information system in order to make an effective contribution to the professional, economic and social integration of former prisoners. The project was mainly focused on setting up a computer-assisted training center, developing an education methodology compatible with the type of technology used as well as the background and special needs of prisoners and the provision of vocational training in order to equip prisoners with professional skills and qualifications which will increase their competitiveness in the labour market after their release.

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7. HIFI: Hypertext Interface for Information: Multimedia and Relational Databases

The HIFI project created a set of tools to allow a reader to access, via a hypertext interface, a large body of information managed by external (possibly pre-existing) databases, either relational or multimedia.

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6. ELOQUENT: Specifications Determination of the methodology of developing foreign language applications using multimedia systems

ELOQUENT was a research project that belongs to the EEC program LINGUA. The major project objective was the development of parameters as well as the accomplishment of an educational system based on the principles of multimedia.

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5. MILORD: Multimedia Interaction with Large Object-oriented Radiological and clinical Databases

MILORD was an R&D project and part of the Research & Development for Advanced Communications in Europe (RACE/Telematics) program of the EEC. It belonged to the subprogram Application of Informatics in Medicine (AIM). MILORD aimed to the design and implementation of a prototype multimedia hospital information system able to handle in a friendly way multimedia medical records, which represent an integrated view of patient data. This system binds together different information sources (administrative vs. clinical data, pictorial and textual vs. structural data, etc).

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4. MULTIMEDIA: Hellenic Action for Multimedia Information Systems

MULTIMEDIA aimed at creating the infrastructure and mechanisms for an advanced multimedia systems industry in Greece, as well as at developing multimedia technology in the public and private sector.

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3. DEDICATED: DEvelopment of a new DImension in european Computer Aided Teaching and EDucation

DEDICATED aimed at the installation and European-wide connection of so called Local Training Centers (LTCs) as local centers of training excellence. The concept of LTCs allowed to introduce Advanced Learning Technology to the training in multiple CAD application areas on a European Community wide basis.

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2. JANUS: Joint Academic Network Using Satellites

The aim of the JANUS project is to build a prototype of the telematic network that will be required by the future European Electronic Open University Network. Such an organisation is likely to be based on existing organisations including members of the European Association of Distance Teaching Universities. Thus the network to service such an institution would be a multi-campus Local Area Network (LAN).

The nature of inter-LAN links is such that they are permanently active, with a varying amount of actual traffic over a "base load" of network management traffic. This suggests that the network should be built on a basis of permanent connections (such as leased lines) rather than dial-up links, but where some of the permanent connections are of quite low capacity.

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1. KIWIS: Advanced Knowledge Based Environments for Large Data Bases

KIWIS has substantially contributed in meeting the key requirements for establishing an environment that combines the deductive power of logic programming with the data management capabilities of large relational databases, in a multi-paradigm way using object-oriented techniques, logic programming, rule-based formalisms etc.

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