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Anestis, G., Gioldasis, N., Karasavvidis, S., Palioudakis, T., Moumoutzis, N., Christodoulakis, S. (2024). Rollick Games: A Formal Language Based Platform for Location-Based Pervasive Games. In: Auer, M.E., Tsiatsos, T. (eds) Smart Mobile Communication & Artificial Intelligence. IMCL 2023. Lecture Notes in Networks and Systems, vol 937. Springer, Cham.
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E. Tsekeri, A. Lilli, M. Katsiokalis, K. Gobakis, A. Mania and D. Kolokotsa, "On the integration of nature-based solutions with digital innovation for health and wellbeing in cities," in Proceedings of the 7th International Conference on Smart and Sustainable Technologies (SpliTech 2022), Split / Bol, Croatia, 2022, doi: 10.23919/SpliTech55088.2022.9854269.
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F. Giariskanis, Y. Kritikos, E. Protopapadaki, A. Papanastasiou, E. Papadopoulou and K. Mania, “The augmented museum: a multimodal, game-based, augmented reality narrative for cultural heritage,” in Proceedings of the 2022 ACM International Conference on Interactive Media Experiences (IMX 2022), Aveiro, JB, Portugal, 2022, pp. 281–286, June 2022, doi: 10.1145/3505284.3532967.
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F. Sarri, L. Ragia, A. Panagiotopoulou and K. Mania, "Location-aware Augmented-Reality for predicting sea level rise in situ," in Proceedings of the 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2022), Limassol, Cyprus, 2022, doi: 10.1109/IMET54801.2022.9929635.
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G. Daskalogrigorakis, A. McNamara, A. Marinakis, A. Antoniadis and K. Mania, "Glance-Box: Multi-LOD glanceable interfaces for machine shop guidance in augmented reality using blink and hand interaction," in Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct 2022), Singapore, Singapore, 2022, pp. 315-321, doi: 10.1109/ISMAR-Adjunct57072.2022.00070.
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N. Moumoutzis, M. Christoulakis, C. Xanthaki, N. Pappas, Y. Maragkoudakis, S. Christodoulakis, and D. Paneva-Marinova, “eShadow+: mixed reality storytelling inspired by traditional Shadow Theatre,” in Digital Presentation and Preservation of Cultural and Scientific Heritage, vol. 12, pp. 29–54, 2022, doi: 10.55630/dipp.2022.12.2.
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N. Moumoutzis, M. Christoulakis, C. Xanthaki, Y. Maragoudakis, S. Christodoulakis, D. Paneva-Marinova, and L. Pavlova, "eShadow+: mixed reality storytelling inspired by traditional shadow theatre," in Proceedings of the 2022 IEEE 46th Annual Computers, Software, and Applications Conference (COMPSAC 2022), Los Alamitos, CA, USA, 2022, pp. 95-100, doi: 10.1109/COMPSAC54236.2022.00022.
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Y. Kritikos and K. Mania, "Interactive historical documentary in Virtual Reality," in Proceedings of the 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET 2022), Limassol, Cyprus, 2022, doi: 10.1109/IMET54801.2022.9929500.
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G. Daskalogrigorakis, S. Kirakosian, A. Marinakis, V. Nikolidakis, I. Pateraki, A. Antoniadis and K. Mania, "G-Code Machina: a serious game for G-code and CNC machine operation training," in 2021 IEEE Global Engineering Education Conference (EDUCON), Vienna, Austria, 2021, pp. 1434-1442, doi: 10.1109/EDUCON46332.2021.9453982.
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M. Giannaraki, N. Moumoutzis, Y. Papatzanis, E. Kourkoutas and K. Mania, "A 3D rhythm-based serious game for collaboration improvement of children with Attention Deficit Hyperactivity Disorder (ADHD)," in 2021 IEEE Global Engineering Education Conference (EDUCON), Vienna, Austria, 2021, pp. 1217-1225, doi: 10.1109/EDUCON46332.2021.9453999.
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N. Moumoutzis, A. Koukis, C. Xanthaki, M. Christoulakis, I. Maragkoudakis, S. Christodoulakis, D. Paneva-Marinova and L. Pavlova, “EPuppet: a mobile app to extend a digital storytelling platform with new capabilities,” in New Realities, Mobile Systems and Applications, vol 411, Lecture Notes in Networks and Systems, M. E. Auer, T. Tsiatsos, Eds., Cham, Switzerland: Springer, 2022, pp. 917–926, doi: 10.1007/978-3-030-96296-8_83.
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N. Moumoutzis, C. Xanthaki, I. Maragkoudakis, S. Christodoulakis, D. Paneva-Marinova, L. Pavlova, P. Lameras, S. Misthou and G. Kalmpourtzis, "Cooking STEAM: a case study on establishing a STEAM learning community using a performative framework and cooking," 2022.
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N. Moumoutzis, G. Boukeas, V. Vassilakis, C. Xanthaki and N. Pappas, "Py4hs: a computer science teacher training programme promoting Python code clubs," in New Realities, Mobile Systems and Applications, vol. 411, Lecture Notes in Networks and Systems, M. E. Auer, T. Tsiatsos, Eds., Cham, Switzerland: Springer, 2022, pp. 937–948. doi: 10.1007/978-3-030-96296-8_85
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N. Moumoutzis, N. A. Rigas, C. Xanthaki, I. Maragkoudakis, S. Christodoulakis, D. Paneva-Marinova and L. Pavlova, "The design of a serious game to enable the exploration of the binary system," in New Realities, Mobile Systems and Applications, vol. 411, Lecture Notes in Networks and Systems, M. E. Auer, T. Tsiatsos, Eds., Cham, Switzerland: Springer, 2022, pp. 897–906. doi: 10.1007/978-3-030-96296-8_81
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N. Moumoutzis, N. A. Rigas, C. Xanthaki, Y. Maragkoudakis, S. Christodoulakis, D. Paneva-Marinova and L. Pavlova, "Using the PerFECt framework to invent playful learning activities for exploring the binary system," in 2021 IEEE Global Engineering Education Conference (EDUCON), Vienna, Austria, 2021, pp. 1237-1246, doi: 10.1109/EDUCON46332.2021.9453986.
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F. Giariskanis, P. Parthenios and K. Mania, "ARCHIMUSIC3D: multimodal playful transformations between music and refined urban architectural design," in 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019. doi: 10.1109/VS-Games.2019.8864525
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N. Giatrakos, A. Artikis, A. Deligiannakis and M. Garofalakis, "Uncertainty-aware event analytics over distributed settings," in 13th ACM International Conference on Distributed and Event-Based Systems, 2019, pp. 175-186. doi: 10.1145/3328905.3329763
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S. Kirakosian, E. Maravelakis and K. Mania, "Immersive simulation and training of person-to-3d character dance in real-time," in 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019. doi: 10.1109/VS-Games.2019.8864530
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C. Panou, L. Ragia, D. Dimelli and K. Mania, "Outdoors mobile augmented reality application visualizing 3D reconstructed historical monuments," in 4th International Conference on Geographical Information Systems Theory, Applications and Management, 2018, pp. 59-67. doi: 10.5220/0006701800590067
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N. Moumoutzis, M. Christoulakis, S. Christodoulakis and D. Paneva-Marinova, "Renovating the cultural heritage of traditional shadow theatre with eshadow design, implementation, evaluation and use in formal and informal learning," in Digital Presentation and Preservation of Cultural and Scientific Heritage, 2018, pp. 51-70.
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C. Kyfonidis, N. Moumoutzis and S. Christodoulakis, "Block-C: a block-based programming teaching tool to facilitate introductory C programming courses," in IEEE Global Engineering Education Conference, 2017, pp. 570-579. doi: 10.1109/EDUCON.2017.7942903
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G. Kontadakis, D. Chasiouras, D. Proimaki and K. Mania, "Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors," 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017, pp. 165-168. doi:10.1109/VS-GAMES.2017.8056590
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N. Gioldasis, F. Kazasis, G. Anestis and N. Pappas: "DIAS: an FRBR-based Institutional Repository system," presented at 23th Panhellenic Academic Libraries Conference, Thessaloniki, Greece, 2017.
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N. Moumoutzis, M. Christoulakis, A. Pitsiladis, I. Maragoudakis, S. Christodoulakis, M. Menioudakis, J. Koutsabesi and M. Tzoganidis, "Using new media arts to enable project-based learning in technological education," in IEEE Global Engineering Education Conference, 2017, pp. 287-296. doi: 10.1109/EDUCON.2017.7942861
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N. Pappas, P. Arapi, N. Moumoutzis and S. Christodoulakis, "Supporting learning communities and communities of practice with Coursevo," in IEEE Global Engineering Education Conference, 2017, pp. 297-306. doi: 10.1109/EDUCON.2017.7942862
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Y. Sifakis, P. Arapi, N. Moumoutzis and S. Christodoulakis, "ViSTPro: spatiotemporal processes visualization in engineering education and crisis training," in IEEE Global Engineering Education Conference, 2017, pp. 413-422. doi: 10.1109/EDUCON.2017.7942880
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A. Moraiti, N. Moumoutzis, M. Christoulakis, A. Pitsiladis, G. Stylianakis, Y. Sifakis, I. Maragoudakis and S. Christodoulakis, "Playful creation of digital stories with eShadow" in 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016, pp. 139-144. doi: 10.1109/SMAP.2016.7753399
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G. A. Koulieris, G. Drettakis, D. Cunningham and K. Mania, "Gaze prediction using machine learning for dynamic stereo manipulation in games," in 18th IEEE Virtual Reality Conference, 2016, pp. 113-120. doi: 10.1109/VR.2016.7504694
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I. Demertzis, S. Papadopoulos, O. Papapetrou, A. Deligiannakis and M. Garofalakis, "Practical private range search revisited," in ACM SIGMOD International Conference on Management of Data, 2016, pp. 185-198. doi: 10.1145/2882903.2882911
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I. Flouris, V. Manikaki, N. Giatrakos, A. Deligiannakis, M. Garofalakis, M. Mock, S. Bothe, I. Skarbovsky, F. Fournier, M. Štajcer, T. Križan, J. Yom-Tov and T. Čurin, "FERARI: a prototype for complex event processing over streaming multi-cloud platforms," in ACM SIGMOD International Conference on Management of Data, 2016, pp. 2093-2096. doi : 10.1145/2882903.2899395